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1991-06-08
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DCGAMES - Graphics Adventure Builder
Development on a system like this never ends. Every time I think I'm getting
finished, a whole batch of new ideas comes up. The following is my current
list of enhancements that I'll be working on. If you have any ideas, please
feel free to write or send me a message in CompuServe [72557,336].
See file BUGFIX.DOC for a list of fixes and enhancements made with each new
version of the game.
1.- Additional graphics blocks: One of the easyest things to do is to add
new graphics blocks, either to the LANDSCAPING, the OBJECTS or the
CHARACTERS. Your suggestions will probably be implemented very quickly,
so if you have an idea, drop me a line..
3.- Sound Effects: I'm looking for the right pitch, duration and frequencies
for BANG, CLASH, CLICK, OUCH, UGH!, etc. I am also looking for some
limited (very limited) speech routines, that would allow the system to
use the PC's speaker as far as possible.
4.- Enhanced Characters: Character alignment (Good,Neutral,Evil), languages
and gender are amongst the enhancements I'm thinking about. I am also
looking for suggestions on how to put a little bit more of 'role-playing'
into the game. The character's alignment and gender are a step in the
right direction, but any new (or even old) ideas are welcome.
7.- END-GAME processing: Currently, you finish a game by entering a special
'kind' of room. I'm looking for other ways to accomplish the same goal.
Maybe killing a special character? Or talking to one? May be getting an
object, or putting it on a certain place.
I also need to enhance the 'end' message. Allow the designer to print out
a couple of pages of text to close the adventure nicely.
8.- Animation: I'll probably start by having characters move their hands, head,
feet, etc. Then maybe a script of movements that a character can follow?
This is way out in the future. Certainly not this year (1990).
9.- Alternate graphic blocks: Changing the graphics blocks can turn a regular
adventure's medieval setting into a high-tech setting for example. The
graphics block depicting a weapon would not be a sword, but rather a
nasty looking laser gun (for example). Food would not be represented with
a well basted turkey but with a CAN of food.
Page 2
10.-Space travel: A variation of the previous item would have the building
blocks for a solar system, with planets, moons, suns, etc. The main
scenario would then be a map of the galaxy, and you would travel using
a rocket between worlds.
In each world, the designer could make a choice of building blocks, thus
allowing for high-tech worlds and low-tech worlds.
I really could go on and on, but I think you get the point. In order to make
all this and other enhancements to the system, I really need to get some kind
of positive feedback from the people out there. The best support I can get is
a registration, since it means you like it enough to pay for it. The second
best kind of support is your active suggestions for enhancements and your
reports of any problems you have with the system.
I Hope you have as much fun using this system as I had creating it.
David A. Hernandez
DC Software